

Weapons wise the optimal choice for Flames of Devotion would be dual wielding, particularly in the hands of a Bleak Walker Paladin. Beyond that Perception and Dexterity are the most important attributes for damage dealing, though personally I wouldn't dump Resolve or Constitution too low.

This is easily one of the best damage dealing abilities in the game.Īs for Attributes the essential things are to maximise Might and Intellect so as to maximise your damage and the duration and area of effect of Sacred Immolation when you get it (you could use lower Intellect until level 13 then respec then, but I prefer to stick with a single Attribute spread throughout the game). When activated this does constant damage to all enemies within the area of effect for the duration whilst also healing allies and makes your Paladin a very potent damage dealer. You'll also have access to a whole range of support abilities that you should take since they are very good.Īfter level 13 things change as you get access to Sacred Immolation, one of the best abilities in the game. To make up for all this you're going to be fairly tanky no matter how you build your character thanks to Faith and Conviction. You also have lower base Accuracy than Fighters, Rogues, Monks and Rangers and don't benefit from the AoE attacks of Barbarians so you're at a disadvantage there too. Beyond that you'll be relying on Sworn Enemy (once per encounter, only works on a single enemy), Zealous Focus (passive but applies to your whole party so isn't really a specific bonus to your paladin) and various generic talents that any class can take. Your only damage dealing ability is Flames of Devotion which, whilst great, is only usable twice per encounter. Before level 13 "high" isn't going to be that high.
